SINS 2.0.5.4 release

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    vuduy
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    Re: SINS 2.0.5.4 release

    Post by vuduy on 2010-06-05, 11:00 am

    New game supported: Jade Dynasty Russian

    Enjoy!
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    Re: SINS 2.0.5.4 release

    Post by panlulito on 2010-06-05, 12:19 pm

    congrats to Jade Dynasty Russian!
    Enjoy the Game!
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    Re: SINS 2.0.5.4 release

    Post by dweizz on 2010-06-05, 1:04 pm

    jade dynasty in russian is still jade dynasty? or different name?
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    Re: SINS 2.0.5.4 release

    Post by UtiX on 2010-06-05, 1:17 pm

    Thanks for adding Jade Dynasty Russian. lol
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    Re: SINS 2.0.5.4 release

    Post by vuduy on 2010-06-05, 3:43 pm

    Version 2.0.4.9 has triggers for generic buff Id detection.

    To list the Ids of the current buffs, click on the Skill button at Setting tab; then check the Data -> Log tab.

    If you have more than one buffs, they are usually listed in ordered from right to left. Not sure about the order of multiple rows of buffs.

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    Re: SINS 2.0.5.4 release

    Post by Guest on 2010-06-05, 3:45 pm

    Thanks for the new update sir. p02

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    Re: SINS 2.0.5.4 release

    Post by Guest on 2010-06-05, 5:54 pm

    minh muon xin auto su SINS..ma mu tit khong biet lam the nao de xin duoc Access

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    Re: SINS 2.0.5.4 release

    Post by Guest on 2010-06-05, 5:57 pm

    Thank you
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    Re: SINS 2.0.5.4 release

    Post by Vboy402 on 2010-06-05, 6:10 pm

    wow, finally exp percent trigger snickering snickering

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    Re: SINS 2.0.5.4 release

    Post by Guest on 2010-06-05, 7:14 pm

    this is bull the thing wont work it keeps putting up an error pop up mad see ya
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    Re: SINS 2.0.5.4 release

    Post by dweizz on 2010-06-05, 11:19 pm

    thank you for the exp condition trigger
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    Re: SINS 2.0.5.4 release

    Post by dweizz on 2010-06-05, 11:50 pm

    is it me or this new update crashes? sin crash twice already... im not doing anything special... just updated the sins

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    Re: SINS 2.0.5.4 release

    Post by Guest on 2010-06-06, 1:57 am

    was crashing for me too, was getting a popup cannot connect to IRC server and sins was crashing after, but i just checked FAQ again and fixed it smart

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    Re: SINS 2.0.5.4 release

    Post by Guest on 2010-06-06, 3:59 am

    kinda new to this community...tnx for this!


    i hope i can have an access to the bot Cheers*

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    Re: SINS 2.0.5.4 release

    Post by Guest on 2010-06-06, 8:10 am

    when i downloaded it...ders no file inside...wats wrong?
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    Re: SINS 2.0.5.4 release

    Post by vuduy on 2010-06-06, 11:57 am

    Google Sites bandwidth limit exceeded. Google is dying!!!
    I'll post up some mirrors later.

    Mirror here: [You must be registered and logged in to see this link.]

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    Re: SINS 2.0.5.4 release

    Post by Guest on 2010-06-06, 5:07 pm

    Just wanted to help. Please delete this if this is illegal. Thanks...
    sendspace.com 6xah2i

    *you can always scan the file first if you dont trust me.
    grin

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    Re: SINS 2.0.5.4 release

    Post by Guest on 2010-06-09, 12:13 am

    THK Q SIR

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    Re: SINS 2.0.5.4 release

    Post by Guest on 2010-06-09, 8:11 am

    yoo bro it keeps saying i dont have access
    and to make an account, but i already have one.
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    Re: SINS 2.0.5.4 release

    Post by bubbles on 2010-06-09, 8:27 am

    read the damn FAQ

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    Re: SINS 2.0.5.4 release

    Post by Guest on 2010-06-09, 7:54 pm

    marky123 wrote:yoo bro it keeps saying i dont have access
    and to make an account, but i already have one.

    you must join a group first before you can use the bot...

    check your usergroups << in this community/forums (can be found in your profile)


    REMINDER: Reading FAQ would be helpful


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    Re: SINS 2.0.5.4 release

    Post by daziboy on 2010-06-10, 11:49 am

    Help me,
    i can't log in autosin. when i click sin.exe, windown note: " sin has been build with an evaluation.... u need to purchase"
    cry cry
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    Re: SINS 2.0.5.4 release

    Post by Vboy402 on 2010-06-10, 12:08 pm

    try downloading the latest version of sin

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    Re: SINS 2.0.5.4 release

    Post by Guest on 2010-06-10, 12:12 pm

    can't open auto sin , try with download again autosin or maybe ur computer hasn't Microsoft Net Framework 3.5.Read http://sins.simplygaming.org/guides-help-f16/faq-about-sins-2x-t13.htm

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    Re: SINS 2.0.5.4 release

    Post by Guest on 2010-06-11, 1:31 am

    daziboy wrote:Help me,
    i can't log in autosin. when i click sin.exe, windown note: " sin has been build with an evaluation.... u need to purchase"
    cry cry

    try to download the latest files

    NOTE: This download link can also be seen @ the first post of this thread

    Download: http://sites.google.com/site/sinsbot/update/SINS.zip
    Mirror: http://sites.google.com/site/sinbots/home/SINS.zip

    and be sure you have Microsoft Net Framework 3.5.

    here is the link:

    http://www.microsoft.com/downloads/details.aspx?familyid=333325fd-ae52-4e35-b531-508d977d32a6&displaylang=en

    if things are still messed up you can visit the FAQ thread

    Go to this link:

    [Frequently Asked Questions Thread]
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    Re: SINS 2.0.5.4 release

    Post by daziboy on 2010-06-12, 11:37 am

    Thanks all victory grin
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    Re: SINS 2.0.5.4 release

    Post by Ecko on 2010-06-15, 3:38 pm

    vuduy wrote:Version 2.0.4.9 has triggers for generic buff Id detection.

    To list the Ids of the current buffs, click on the Skill button at Setting tab; then check the Data -> Log tab.

    If you have more than one buffs, they are usually listed in ordered from right to left. Not sure about the order of multiple rows of buffs.

    Since this kind of action are possible..

    Is it possible to add a action instead of using a generic buff ID.

    like to use Skill #ID on Data Tab.

    Skill #ID execute (Cast this skill #ID if the skill #ID have been used/casted)

    Skill #ID have not execute (Do not cast/used this skill #ID unless this skill #ID have been used)

    I was thinking that with this kind of action you can execute move flawlessly it would be possible to perform a combination attack. Like dont use this skill #ID until this skill ID have been performed (have been used).

    is it me or they the same action? -.-
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    Re: SINS 2.0.5.4 release

    Post by vuduy on 2010-06-15, 5:32 pm

    What do you think Auto Skill does? It executes the skill Id.
    Auto Skill is what you are asking for under Auto Action.
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    Re: SINS 2.0.5.4 release

    Post by Ecko on 2010-06-16, 2:08 am

    I was thinking of the how this Trigger condition you added the generic buff trigger condition.

    Is it possible to add a similar Trigger condition using Skill ID instead of status ID.

    #1 DBuff <- Current -> Trigger Condition: HP is greater 0
    #2 DBuffAtk <- Current -> Trigger Condition: Skill-ID #1 have been used

    So #2 DBuffAtkwill only be executed if #1 DBuff have been execute first..to perform a better combination atk.

    My purpose for this Trigger Condition is that to use only a certain skill if the right skill ID have been casted.
    Since in auto skill they always use any skill randomly or repeat the skill when they are ready.


    If its not possible, its okay. I only got this Idea from your Trigger Action generic buff Id,

    It only Execute the skill if have status #ID or not.

    Ex. my sleep n attack
    SleepSkill (#911 Status ID) -> target HP greater than 0
    SupaSkill -> target has status ID #911 [only execute when target is sleeping)
    LiteSkill -> timer in seconds + Target have no status #911 (incase Sleep #911 failed)
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    Re: SINS 2.0.5.4 release

    Post by vuduy on 2010-06-16, 7:36 am

    How do you limit the interval of the skill executed?
    If skill A was executed a minute ago, the trigger still kicks because it has already executed. And if a skill is currently being executed, no other skills can be processed until the execution is finished. Therefore, it's not accurate to design this way.

    If you want combo, setup a combo skill icon, and use Auto Action mouse click on it.
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    Re: SINS 2.0.5.4 release

    Post by Ecko on 2010-06-16, 8:30 am

    Oh now I see your point...

    But how is it possible using the Status #ID works accurately?

    I was thinking all skill are like this. If your trigger action doesn't meet the requirement, It doesn't execute the skill at all. It just skip that skill and use other skill instead.

    like this I current have

    Skill A - Trigger -> Target HP is greater than 0
    Skill B - Trigger -> Target has Status ID# 911
    Skill C - Trigger -> Target HP is greater than 0

    The skill B will not be executed at all if Target does not have the Status ID #911. Suppose to be no other Skill will be executed like you said, because this skill hasn't been executed yet? It should not execute Skill C or A then.. But it still cast Skill A or C and if the target got #911 Status then the Skill B is executed without any problem.

    I tested it to PvP my self on alt and he never cast Skill B unless i got the status #911 and he still cast Skill A and C without any interruption from Skill B.. Skill B only kicks in when the Trigger Condition have met..

    AARGGGG COnfusing just make my head go spin off -.-

    Auto Mouse action doesnt work when i minimize the game -.-
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    Re: SINS 2.0.5.4 release

    Post by vuduy on 2010-06-16, 9:12 am

    Status buffs last at least 5 seconds. It is either there, or not. So SINS can check the presence of it. Can't say the same for skill.

    Your example, Skill A + C triggers would work because the Target HP is > 0.

    Each skill triggers are independent. Like I said, if you want a combo, put those 3 skills in a combo icon, then use Mouse Left Click action for trigger Status Id #911
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    Re: SINS 2.0.5.4 release

    Post by Zeomak on 2010-06-16, 11:34 am

    Well update 350 killed the bot. It doesnt attach anymore. BUT here I have the new offsets rdy 4 u xD

    Base Hex: 009F450C
    Base Decimal: 10437900

    Unfreeze Hex: 9F497C
    Unfreeze Decimal: 10439036

    Player ID Hex: 9F3F0C
    Player ID Decimal: 10436364

    Other Offsets from this base have remained the same. ( For PWI that is)


    Last edited by Zeomak on 2010-06-16, 11:34 am; edited 1 time in total (Reason for editing : forgot 2 mention that its 4 Perfect World International)
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    Re: SINS 2.0.5.4 release

    Post by vuduy on 2010-06-16, 1:02 pm

    Thanks for the heads up. Forum data updated for PWI. Just restart SINS.
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    Re: SINS 2.0.5.4 release

    Post by Zeomak on 2010-06-16, 1:13 pm

    You`re welcome. If I bring u the Vendor data, will u implement the Auto Vendor in PWI? Cause then I`d use my next free weekend 2 do so.
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    Re: SINS 2.0.5.4 release

    Post by vuduy on 2010-06-16, 1:30 pm

    If you can give me the vendor data, then I can put in Auto Vendor easy.

    You don't have to get every single vendor. Just pick the vendors you like to use, and get the goods data for that vendor.

    The data format that I need is as follow:

    1. Vendor Id (NPC Id from Data->NPC tab)
    2. Items ID for sale (Item Id from Data -> Item tab)

    SINS will support buying any items as long as it has data.

    An example: A Physician Id is 100, it sells the follow items: HP pot (ID 1000), MP Pot (ID 1001), Armor (ID 2001). The format you would tell me is:

    NPC(100):PotHP(1000),PotMP(1001),Armor(2001)
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    Re: SINS 2.0.5.4 release

    Post by Zeomak on 2010-06-17, 10:42 am

    kk I`ll search out the NPC`s I use the most.

    And here something I found on the net. Maybe this could help implementing Pet support.

    Code:

    Player: ID
      Type: 4byte
        Address: 009D7F6C

    Target: ID
      Type: 4byte
        Offset: 0B00

    Player: HP Max
      Type: 4byte
        Offset: 04AC

    Player: HP Current
      Type: 4byte
        Offset: 046C

    Player: MP Max
      Type: 4byte
        Offset: 04B0

    Player: MP Current
      Type: 4byte
        Offset: 0470

    Player: Chi
      Type: 4byte
        Offset: 0480

    Player: Exp
      Type: 4byte
        Offset: 0474

    Player: Level
      Type: 4byte
        Offset: 0464

    Player: Spirit
      Type: 4byte
        Offset: 0478

    Player: Gold
      Type: 4byte
        Offset: 0528

    Class ( 0hb, 1hw, 2psy, 3wf, 4wb, 5ass, 6ea, 7ep )
      Type: 4byte
        Offset: 0618

    Cast Spell ID
      Type: Float
        Offset: 06CC

    Status ( 0 Norm, 32 Sit, 16 Fly )
      Type: 4byte
        Offset: 0670

    Jump
      Type: 4byte
        Offset: 0BFC

    Position ( 0 Land, 1 Water 2 Sky )
      Type: 4byte
        Offset: 0624

    Player: Z
      Type: Float
        Offset: 0040

    Player: X
      Type: Float
        Offset: 003C

    Player: Y
      Type: Float
        Offset: 0044

    Camera: Facing
      Type: Float
        Offset: 0768

    Camera Zoom
      Type: Float
        Offset: 084C

    Target: Z
      Type: Float
        Offset: 0248
        Offset: 107C

    Target: X
      Type: Float
        Offset: 0244
        Offset: 107C

    Target: Y
      Type: Float
        Offset: 024C
        Offset: 107C

    Pet: Base
      Type: 4byte
        Offset: 0000
        Offset: 0010
        Offset: 1000
        Offset: 0020
        Address: 009D856C

    Pet: HP Current
      Type: 4byte
        Offset: 0038

    Pet: Loyalty
      Type: 4byte
        Offset: 0004

    Pet: Attack Skill Level
      Type: 4byte
        Offset: 0040

    Pet: Attack Skill Cooldown Timer
      Type: 4byte
        Offset: 0044

    Pet: Skill 1 Cooldown
      Type: 4byte
        Offset: 0048

    Pet: Skill 1 Level
      Type: 4byte
        Offset: 0050

    Pet: Skill 1 Cooldown Timer
      Type: 4byte
        Offset: 0054

    Pet: Skill 2 Cooldown
      Type: 4byte
        Offset: 0058

    Pet: Skill 2 Level
      Type: 4byte
        Offset: 0060

    Pet: Skill 2 Cooldown Timer
      Type: 4byte
        Offset: 0064

    Pet: Skill 3 Cooldown
      Type: 4byte
        Offset: 0068

    Pet: Skill 3 Level
      Type: 4byte
        Offset: 0070

    Pet: Skill 3 Cooldown Timer
      Type: 4byte
        Offset: 0074

    These are the offsets from version 340. But since the offsets havnt changed much, I though I might aswell share them
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    Re: SINS 2.0.5.4 release

    Post by vuduy on 2010-06-17, 11:32 am

    Nah, the internal workings of SINS is much complicated than offsets. The offsets only fetch the data, but can't execute pet skills, pet items, pet commands, etc...

    Whatever you need to do with pets, you can achieve by using Auto Action - Mouse left click.
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    Re: SINS 2.0.5.4 release

    Post by Zeomak on 2010-06-27, 6:40 am

    is there any way 2 stop the bot from attacking normally? cause i want 2 use it with my cleric. It can handle the range (magic) attacks well, but due 2 the normal attack thingie it always moves close and gets slaughtered....
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    Re: SINS 2.0.5.4 release

    Post by extremedeath on 2010-06-27, 7:43 am

    there is a "checked" Normal Attack option in the skill tab.
    Just uncheck it.


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    Re: SINS 2.0.5.4 release

    Post by Zeomak on 2010-06-27, 9:38 am

    frustrated totally oversaw it, thx

    edit: toodles my my my.... Bot works 4 a while then stops and a mob (which is normally non aggro) starts hitting me till I die

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    Re: SINS 2.0.5.4 release

    Post by Guest on 2010-06-27, 2:45 pm

    This is super fast bot, it attack next mob right after it finish.. but pet always died, even after setting auto action.. My question is can this bot be setup so that it will BEEP when someone is near? by checking the squad menu.
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    Re: SINS 2.0.5.4 release

    Post by dweizz on 2010-07-04, 4:12 am

    thanks for bringing back the teleporter data
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    Re: SINS 2.0.5.4 release

    Post by milkoshop on 2010-07-04, 10:02 pm

    weee the teleporter is back.. thanks for the updates sir. nice
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    Re: SINS 2.0.5.4 release

    Post by extremedeath on 2010-07-05, 3:06 am

    I think there's a mix-up on skills?
    My HeavenSwordGrandeur (supposedly) is shown as Devastate(JD counterpart).
    It's not a biggie, but I just thought if it's just me?


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    Re: SINS 2.0.5.4 release

    Post by vuduy on 2010-07-05, 1:35 pm

    It's just you. Delete the skill from your Database and let it learn again.

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    Re: SINS 2.0.5.4 release

    Post by Guest on 2010-07-06, 1:28 pm

    what the sad cant activate my sinbot at says expired how can iget a new 1 plisss help
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    Re: SINS 2.0.5.4 release

    Post by vuduy on 2010-07-06, 2:18 pm

    You now need to pay $1000 to use it.
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    Re: SINS 2.0.5.4 release

    Post by Zeomak on 2010-07-06, 2:55 pm

    snickering good one

    Nah but now 4 a real issue at hand:

    I can only run 1 Bot atm, if I set up another one (or log in a cleric 2 support my main) one of them always gets disconnected. And even more the has (has not) Status ID seems 2 have a Bug. Cause If I set it 2 has status ID then Purify, it does nothing if its poisned.....

    The only "good" thing is that this covers another one. Since If I set a skill (on the cleric) if attacking and deactivate normal attacks... it does nothing. But if I set it 2 "has Status ID (Even so there is no status change) it works....

    Aaaaand could u add pet support plz? Atleast so the Veno can be set 2 heal and feed the Pet if needed.

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    Re: SINS 2.0.5.4 release

    Post by Guest on 2010-07-06, 4:24 pm

    Zeomak wrote:Aaaaand could u add pet support plz? Atleast so the Veno can be set 2 heal and feed the Pet if needed.

    vuduy wrote:I have no plans in adding new game-specific features for JD or PW at the moment. These games should belong in the museum by now anyway.
    from here

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    Re: SINS 2.0.5.4 release

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