skill priority

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    skill priority

    Post by Guest on 2010-07-02, 7:11 am

    on arden summons
    is there any way to set the skills, so that it first summons the bear/bull, after the 120sec that those last, summon whisker tiger, after the 80sec that the tiger lasts, summon bear/bull again and so on?
    i tried useing timer in seconds on both for 200 sec, i start sins and it will summon tiger then right after it will summon bear/bull and it will wait 200sec and use both skills again the same way
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    extremedeath
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    Re: skill priority

    Post by extremedeath on 2010-07-02, 12:04 pm

    Then just make it so that both skills don't have the same timer.


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    Re: skill priority

    Post by Guest on 2010-07-02, 2:11 pm

    does the same thing, just that it uses the skills one right after the other the first time, then it only uses the skill with the lower timer only
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    Re: skill priority

    Post by Ecko on 2010-07-02, 10:32 pm

    ya u can try. or add Self random delay 2sec on first trigger so it wont keep using the same skill.

    First Pet = Self random delay = 2
    Arden has summon beast = 0
    Self Timer = 120 sec

    Second Pet = Self Timer = 121 sec
    Arden has summon beast = 0


    Might work lol.

    First it summon then wait for 120sec to use it again, while the second pet start count down till the first pet disappear. the moment ur first pet disappear the second pet trigger in ;p

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    Re: skill priority

    Post by Guest on 2010-07-03, 12:57 am

    still not working
    first summon,
    has summoned arden beast=0
    timer in seconds=202
    second summon,
    has summoned arden beast=1
    timer in seconds=200
    random delay in seconds between 0 and 2

    first it uses only one summon, after it uses one skill then right after the first it uses the the other one
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    Re: skill priority

    Post by vuduy on 2010-07-03, 4:02 pm

    You can now use the new trigger "cooldown on skill Id" to prioritize your skills.

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    Re: skill priority

    Post by Guest on 2010-07-03, 4:10 pm

    yay! ty victory
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    Re: skill priority

    Post by Ecko on 2010-07-03, 4:17 pm

    yay this is the trigger that ive been requesting for. to be able to use a skill pattern that only will be used if the skill ID have been used (which is cooldown on ID) hehehehehehe

    hehehe

    Thanks!

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    Re: skill priority

    Post by extremedeath on 2010-07-10, 2:39 pm

    Just wanted to ask for a sample of the usage of
    Self: cooldown on skill ID - would this mean that if the skill's cooldown is done, SINS would use it?
    Self: ready on skill ID - no idea T_T

    can't seem to take it in see ya


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    Re: skill priority

    Post by vuduy on 2010-07-10, 3:42 pm

    "Cooldown on skill Id" means if the skill with the specified Id is currently on cooldown (ie. the skill is not ready to be used) then the condition will activate.

    The reverse is for Ready on skill Id.

    Note: you can get the Id for skill under Data -> Skill tab.
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    Re: skill priority

    Post by jack75 on 2010-07-12, 5:22 am

    Whoa! this is great. PVP sins (as assist) maybe put to a much effective use w/ this update. Nice nice!

    Thanks =)
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    Re: skill priority

    Post by panlulito on 2010-07-12, 6:01 am

    nice this is a really good add ups to sin!! thanks sir vuduy
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    Re: skill priority

    Post by watdaheo on 2010-07-15, 11:41 pm

    well wat i did was let the arden summon the tiger 10 sec (cuz its cd so friggin long haha) then watever beast 110sec and repeat

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